Civ III was released on October 30, and has sold 2 million copies worldwide. Ever since its inception in , each 4X game has become more advanced, resulting in the subgenre being a sort of well-thought-out complicatedness.
RPGs may be the king of possibilities but 4X games take the cake when it comes to tactical intricacy. Image credit: Sega. Quick Navigation show. What Was the First 4X Game?
Civilization V. Civilization VI. Civilization IV. Civilization III. The Future of 4X Games. Read Next. So can the entire 4X strategy genre, for that matter.
However, once you Humankind can be an intimidating game. For one thing, they're on planets. For another That's what. Seriously, Techapods aren't new in the GalCiv universe but they were previously just an abstract trade resource. In Crusade, a resource is a resource is a resource. The idea behind Techapods is that if we could find a super robust alien creature that was highly trainable we would totally use them. The early part of a 4X is about exploring. As I uncover the galactic fog I begin to see various types of interstellar resources, as well as some planets that have their own special resources.
Should I rush buy a colony ship to get the planet or rush buy the constructor to claim the precious interstellar resources? The second act in a 4X game is expanding - that is, claiming territory; this is done through colony ships and constructors.
In Crusade, constructors build starbases but are not required to upgrade them anymore. Colonizing planets gives you ownership of that planet's resources and starbases give you control of nearby interstellar resources.
Planets produce a variety of resources based on what you build on the planet. Crusade changes the way food is used: In the base game, food is a local resource that determines a planet's population cap. In Crusade, food is a global resource that is consumed by cities that can be on other planets. And then there are the rare resources found only on planets.
Techapods is a rare resource mentioned earlier. Below is an incomplete list of some of the other resources you might find. There are a lot of resources in the galaxy. You may play many games before you find them all.
The Expand phase of 4X games ends when most or all of the planets and resources have been claimed. In a well designed 4X game, the Explore and Expand phases are very enjoyable and make the player feel like he's had to make some challenging decisions. The next phase is when players begin to execute their particular strategies for victory: Exploitation of their resources.
The lines have been drawn. The territories claimed. Through diplomacy, warfare, trade or other means players must begin executing the strategy they believe will lead them to victory. Exploit represents the exploitation of resources human or otherwise.
In Crusade, starbases construct their modules locally. If you have the necessary resources, you can build it. Your planets are now producing resources each turn that go into your global inventory. Similarly, your starbases are mining resources to go into your inventory as well. One big change from the base game is that in Crusade, starbases are upgraded directly. Since resources accumulate each turn, players can, over time, upgrade their starbases provided they have access to the necessary resource.
A good player may stock a lot of resources, build a group of constructors with a large fleet, and build a massive forward base as a prelude to war. But what happens if you don't have legitimate access to a given resource?
Fear not, Crusade has a new strategy: Scavenging. The galaxy is littered with cargo containers that have When one is collected, another one is usually spawned somewhere else. Thus, constructing a fleet of survey ships is now a viable strategy for obtaining resources because these cargo containers often contain trace amounts of various resources. The player who wants to win via other means than direct warfare can be competitive this way.
Cargo containers often contain trace amounts of a given resource. What resources you have access to will impact what strategies you employ. Each interstellar resource has a particular purpose:.
Suddenly, a good trade agreement providing resources per turn suddenly makes sense. Diplomacy stops being about ripping off aliens for their money and instead negotiating resource treaties that, by their nature, cannot be exploited by humans. As much as you might want to build that cruiser with 35 moves per turn, doing so might consume most of your antimatter.
On the other hand, suddenly strike forces with constructors that can build hyper lanes, start to make more sense provided you can protect the starbases that provide them. As cool as the Citizen system and resource system is, it has the added benefit of drastically reducing micromanagement.
With each research you complete, your overall power grows and the benefits you get from it vary from production boosts to troop attack power boosts and much more. It is really important that you always have new technology research ongoing, if possible, to be the most successful in the game.
In Star Trek Fleet Command , the focus is on an individual ship and character development instead of training vast armies. Here if we take a look at Guns of Glory: Conquer Empires , the difference between early game items and endgame items is immense as the power level difference between them is massive.
Player talent systems : Quite many 4X Strategy games involve a player level up system in addition to the headquarters leveling up, which allows the player to choose additional research technology like permanent boosts. Often these also reflect which kind of a player you are as they are usually divided into military talents troop boosts and such and economy production increases and building speed, etc.
So this factor also makes the player level very important in your success. This is why it is important that you maintain your position in a good and active guild so that you have access to these perks. Lastly, we want to look at a factor that might not be as crystal clear as the others. Keeping your troop recruitment buildings to the best level possible is crucial so you can recruit the best units possible to protect your city and use them in the wide-open world to attack other players or PvE enemies and gather resources.
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