Starship troopers terran ascendancy patch v1.1




















The defining feature of squad-based RTS games is that there's no way to reinforce your team once you enter the combat zone. Okay, there's the odd mission where you get an extra squad member to babysit or a rescue mission with some healable walking wounded, but the fundamental dynamic of this game is that you have to keep your troops alive from the beginning of a mission to the end. This sort of brings me to my first of a couple of issues with the game, that being that, if one of your troopers has wandered off on his own he pretty much deserves to die for being an idiot.

The bugs of Starship Troopers are quite incredibly tough customers, pretty much capable of taking out any one of your troopers, no matter how well-armed and -armoured he may be, and in most cases, well able to take out packs of three, maybe four troopers single-handedly.

This pretty much means that the "squad-based" part of the game degrades into "terrified, huddled clump of damp-trousered soldiers-based" because you simply don't dare move anyone away from the main body of your squad. There are exceptions, of course. Your missile troopers, grenadiers and the marvellous micro-nukers must be given specific fire orders, so as not to fire a ball of instant, firey disintegration into the middle of a crowded combat zone and this occasionally leads them to wander off in odd directions when the fire order is given in order to find a direct line of sight to their target.

Sadly, nobody follows them to provide cover and if you're not careful they tend to die before firing their ordnance. Also, this "wandering off to find a good shot" business can get slightly annoying when you're ordering them to fire at a Tanker bug see the film and they wander off to find a good shot at the ground the Tanker is standing on, rather than just pointing upward at the foot-tall monstrosity that's just heaved itself up out of the ground.

RPG-style experience levels, awarding points for missions completed, bugs killed and the like, is something I've had issues with since the first X-Com game when I didn't dare take my high-ranked officers out into the field because of the killer morale penalty should they be killed. In Starship Troopers, only the high-ranked troopers can wear the big, stompy suits, but fielding a mass of stompy-suited rankers the whole game leaves you extraordinarily vulnerable should one of them die and leave you with nothing but a raw recruit who not only can't wear a suit but can't carry the heavier weapons to replace him.

Similarly, bringing low-ranked, unarmoured troops into the field not only leaves you lacking firepower due to their inexperience, they don't kill anything anyway and they pretty much mess up your squad dynamic by forcing you to use one of your minigunners to switch to the missile weapons the raw recruits aren't allowed to carry. It's a minor set of gripes on an otherwise pretty fantastic game, but it all smacks of poor planning and a marketing-driven need to keep to the unarmoured death-seekers of the film who, let's face it, were just asking to be bug-meat rather than Henlein's walking tanks.

All in all, though, there's nothing so bad about Starship Troopers that you don't just mutter darkly for a moment when you spot it, then carry on with this sequel-in-software. Starship Troopers is a lovely game for fans of the film, made by fans of the book who bring enough of the book back into the gameplay that it's a good game for fans of the book as well.

As for the people who couldn't care less about the film or the book, it's a nice squad-based RTS that has a very individual style that hasn't really been replicated anywhere else and a pretty decent level of tension and exhilaration to keep you playing through to the end. Screenshots from MobyGames. StonedShrimp helped alot. Downloaded the full iso, installed the game, copied first the content of the full patch into the game then the nvidia patch.

Dropped dgVoodoo2 into the game dir. Started it one time. Then i configured the the Wrapper via the setup. Still Doesn't Know That -1 point. StonedShrimp 0 point. Download the full iso, not the russian rip. Mount the. ISO into windows virtual drive, or install daemon tools and use virtual drive created by daemon tools, no-cd is useless, does not work, you need the ISO file in virtual drive in order to play.

In Windows 10 as with Windows 8. To get widescreen, dgvoodoo2 like mentioned before, or do your own tweaks. I downloaded the iso and im running windows I cannot get it working at all, after using the no cd crack nothing boots up. I tried the compatibility mode and still same thing. Any solutions to get it work? I have amd x cpu and rtx Old44 0 point. Played the game 30 years ago yes im old and loved it.

Mr Farts 1 point. If you download the ris, it ends up in Russian. The iso version is in English, just make sure you run in the low resolution settings.

Worked perfectly after I set it to the lowest setting. Man I love this game. Non-ruski 3 points. Having a blast with this game on Win Daniil 1 point. No matter what mode or resolution you choose, the landscapes look like cardboard -just like the film. The creature models are also basic and in some cases look almost two or three years old. What's worse, however, is the weird camera system. For some reason you can never look directly up which is a pain when there are tlying bugs overhead and you cannot look through your troopers' eyes.

Another highly irritating thing about the camera is the way it loses your men. OK, so you can hit the space bar to refocus on your squad, but still - the mere fact that there's a command to actually do that shows that something is very, very wrong.

And now we come to the Al. We expect certain things from a RTS game here at PC, the main thing being that a character can walk from A to B without becoming lodged in the scenery, confused, or experiencing some debilitating nervous breakdown. Your soldiers in ST will do all three of these as often as possible. Oddly, this is in complete contrast to the bugs themselves who at the first sign of trouble are adept at scampering off and warning their mates.

A few seconds later a dozen creatures appear and start circling around you - it's eerie stuff. They even speak to each other in their weird high-pitched dicky language.

It really is a shame that there are so many things wrong with ST because some areas are superb. The soldier experience system is brilliant; the more bugs a trooper kills the more his aim, range and other attributes increase. Occasionally, even the battles are enjoyable, especially when you get to fight some of the massive bugs. Ultimately, though, the poor AI and dodgy camera work are unforgivable.

If those two aspects had worked ST could have been something special. As it stands, it's barely even average. Browse games Game Portals.



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